using System.Collections;
using System.Collections.Generic;
using UnityEngine;

//[CreateAssetMenu(menuName = "Game/Data/" + nameof(Quests))]

public class Monologs
{
    [System.Serializable]
    public class Monolog
    {
        public NameLib NameTask;
        public Dialogs dialogs;
    }
    [SerializeField] private Monolog[] quests;
    public Monolog[] Get => quests;

}

public enum QuestType
{
    Chat,
    Delivery
}
